Reflection task 3 - Technology group 2: Digital Video
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| Image retrieved from http://petapixel.com/2013/01/12/comic-the-difference-between-taking-analog-and-digital-photos/ |
Digital video (DV) refers to the capturing, editing and
storage of video footage in digital formats (The Computer Language Company,2014). Prior to the development of digital video, the capture, manipulation and
sharing of video in analog formats was expensive, time-consuming and often
required specialised technical knowledge of audiovisual equipment in order to
create a satisfactory product. These
factors made engaging with the production of videos largely inaccessible to
most learners in a primary school setting. Advances in digital video technology
have seen the capture and manipulation of video footage being readily available
through devices such as digital cameras, smart phones and iPads (Brooks-Young,
2010). Furthermore, the rise of video sharing platforms such as YouTube and Vimeo
has facilitated the online publication of digital video; enabling users to
upload and share footage with a global audience.
Windows Movie Maker is a free video editing program which
enables users to create, edit and prepare digital videos for publishing.
Digital video clips, photographs, text, music and voice-overs can be imported in
a range of formats and added to slides, which can then be manipulated via tools
within the program. Through the wide range of Movie Maker tools it is possible
for the user to add themes, transitions, effects and modifications to each
slide; facilitating creative production of a unique digital product. Completed
videos can be uploaded to online video sharing sites such as YouTube, enabling
them to be embedded in additional websites. In producing and sharing their videos
in this way, users have the potential to present their digital creations to the world.
Through user-friendly video editing software like Movie
Maker, 21st century learners are now capable of capturing, producing and
consuming video footage in a digital format. According to Howland, Jonassen and
Marra (2012) digital technologies, including video, have the capacity to be
employed as powerful meaning-making tools in many learning areas. Digital video
enables users and producers to access, analyse and produce information in
visual formats which Brooks-Young (2010, p.77) suggests is where a ‘significant
number of students function best’.
On reflection, whilst this clip was initially produced and used as an engagement tool, it could also be used to provide learners with a model of how to create their own Google map presentations using Movie Maker. If digital video were to be used by learners in this way it could be considered a redefinition of learning, by facilitating the creation of a previously inconceivable product.
Classroom applications for digital video
The applications for the use of digital video in the
classroom are many and varied. At a rudimentary level, a teacher may use an
online video clip as an engaging tool to begin a lesson (in much the same way
they would use a storybook or static image). In this way, the learner is
positioned as a ‘consumer’ of the digital product; the expectation is that they
watch, listen and take in the information presented in the video. This type of application
sits within the substitution and augmentation levels of the SAMR model;
whereby, learning is not necessarily transformed but enhanced by the use of a
digital product (Anderson, 2013). Some augmentation is evident in the capacity for video clips
to present information in multiple modes (visual and auditory). Here is an
example of a clip which I personally used in this way, to engage learners in a new unit
about local geography:
On reflection, whilst this clip was initially produced and used as an engagement tool, it could also be used to provide learners with a model of how to create their own Google map presentations using Movie Maker. If digital video were to be used by learners in this way it could be considered a redefinition of learning, by facilitating the creation of a previously inconceivable product.
Digital video could also be used by learners as a
presentation tool to demonstrate knowledge and understanding across a range of
KLAs; allowing for significant modification to task design. Where written
reports augmented with images are a common presentation format in primary
assessment, learners could be instructed in how to develop a digital video with
which to present their learning. This modification of how students present
evidence of learning could provide opportunities for collaboration, as editing
software such as Movie Maker enables the splicing of multiple videos and digital
elements. In addition, in uploading their video to an online platform, learners
could engage with experts about their findings; providing opportunities for
students to deepen understanding of concepts. Here is an example of a science
report presented in digital format, a task which could be duplicated by learners in a
primary or secondary classroom:
References
Anderson, M. (2013). SAMR for purposeful use of educational technology. Retrieved
from http://ictevangelist.com/wp-content/uploads/2013/03/SAMR-flow-chart.pdf
Brooks-Young, S. (2010). Teaching with the tools kids really use: Learning with web and mobile technologies.
California, USA: Corwin.
EdTechTeacher. (2014). Video in the classroom. Retrieved
from
http://edtechteacher.org/tools/multimedia/video-classroom/
Howland, J.L., Jonassen, D., & Marra, R.M. (2012). Meaningful learning with technology (4th ed.). Boston, USA: Pearson.
The Computer Language Company. (2014). Definition of: DV.
Retrieved from
http://www.pcmag.com/encyclopedia/term/42112/dv
http://www.pcmag.com/encyclopedia/term/42112/dv
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I love that comic haha
ReplyDeleteI WAS that little bunny with the film camera not that long ago! I'll never be the lunch photo bunny though haha!
ReplyDelete