Tuesday, July 29, 2014

Week 6 Reflection task 5 - Interactive Learning Objects

Week 6 Reflection task 5 - Interactive Learning Objects


Interactive Learning Objects (ILO’s) can be described as re-usable, digital activities that can support learning by having users interact with content via a web-based interface (Smith, 2004). Further, Turel and Gurol (2011) define ILO’s as ‘digital resources that can be saved in databases systematically and used for instructional purposes’. Obvious advantages in using ILO’s in the classroom are their re-usability and capacity to offer efficient and interactive ‘instruction of commonly taught concepts, procedures, applications, and skills’ (Blatina, Hayes & Blumsack, 2002).

The technical aspects of Interactive Learning Objects are difficult to define as the content areas and applications covered by the countless ILO’s available are many and varied. Generally speaking, ILO’s; are designed for a specific purpose (i.e. to teach skills or concepts in a given area); are reusable; present digital materials that ‘are structured in a meaningful way’ that ‘is tied to an educational objective’ (Smith, 2004, p.2); and, require interaction/participation on the part of the user.

ILO’s present opportunities to enrich learning by providing virtual learning experiences where concrete experiences are too difficult, expensive or abstract to access. For example, it is not possible for learners to ‘see’ or physically experience the process of photosynthesis; however, in engaging with an online simulation such as this, students are able to explore and interact with photosynthesis in ways that could improve their understanding of the abstract process. 

Annenberg Learning provides a website which delivers a fantastic array of quality ILO’s that are targeted to a range of year levels and KLAs. This particular simulation has learners apply different processes to rocks, and observe the changes made over time. This activity would not be physically possible in a traditional classroom (or in real time). This ILO requires users to have some prior knowledge about the processes that impact change on rocks, and types of rocks and their various forms. To achieve maximum learning benefits from this ILO, learners would ideally engage with this simulation after completing instruction related to rock cycles in order to extend and consolidate their understanding of the concepts.


Screenshot retrieved from http://www.learner.org/interactives/rockcycle/change4.html

Further examples of how Interactive Learning Objects can be applied in a primary classroom can be seen in the following table:




The surplus of ILO choices across a range of content areas requires teachers to be discriminating in their selection of ILOs for student use. To ensure Interactive Learning Objects are used to enhance a teaching and learning experience, Blatina et al. (2002) suggest teachers; select ILOs which facilitate expected lesson outcomes; familiarise themselves with an ILO prior to introducing it to learners; and, provide learners with explicit instruction in use of the ILO. According to Smith (2004), if learners can achieve a similar outcome or have an equivalent experience in other ways, there may be little advantage in using an ILO. Conversely, there are greater benefits if an ILO can provide students with the opportunity to explore something they otherwise could not (Smith, 2004).



References


BBC. (2014). Compounds and mixtures [Interactive Learning Object]. Retrieved from 

                  http://www.bbc.co.uk/bitesize/ks3/science/chemical_material_behaviour/compounds_mixtures/activity/

Blatina, T.A., Hayes, D., & Blumsack, S.L. (2002). Preparing teachers to use learning objects. 

                  Retrieved from http://technologysource.org/article/preparing_teachers_to_use_learning_objects/


International Strategy for Disaster Resolution. (n.d.). Stop disasters! [Interactive Learning Object]. Retrieved from 


Learning Games Network. (2012). Quandary [Interactive Learning Object]. Retrieved from 

                  http://www.quandarygame.org/play

Nussbaum Education Network. (2014). Tony’s fractions pizza shop [Interactive Learning Object]. Retrieved from 

                  http://mrnussbaum.com/pizza_game/

SchoolScience. (2014). The Big Bang time machine [Interactive Learning Object]. Retrieved from 

                  http://resources.schoolscience.co.uk/STFC/bang/bang.htm

Smith, R. (2004). Guidelines for authors of learning objects. Retrieved from 


Turel, Y.K., & Gurol, M. (2011). A comprehensive evaluation of learning objects-enriched instructional 

                  environments in science classes. Contemporary Educational Technology 2(4), 264-281. 

                  Retrieved from http://eds.b.ebscohost.com/


No comments:

Post a Comment